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Lead your city from the stone age through the centuries and forge a vast empire!
Heroes of History – Expand your city, gather mythical heroes and battle your way through history!
Rise of Cultures – Build your city, unlock old civilizations and fight strategic battles!
Explore a mysterious world, dive into adventures, and take care of your village!
Choose between elves and humans and build a mystical city in a fantasy world!
Build majestic cities, create a strong alliance, choose your patron god and conquer the world!
Tribal Wars 2 – build and fortify your medieval castle
Explore the wild frontier and experience exciting adventures and duels. The West awaits you!
| Game speed | 1.6 |
| Unit speed | 0.625 |
| Resource production factor | 1 |
| Barbarian village spawning | 100% chance when a player joins the world |
| Bonus village spawning | 30% chance when a player joins the world |
| Ability to demolish buildings | Active |
| Morale | Points and time based |
| Milliseconds | Active |
| Fake limit | 1% of the village points |
| Research System | 3-level system |
| Church | Inactive |
| Watchtower | Active |
| Quest System | Active |
| Achievements | Active |
| Growing barbarian villages | Active up to 5000 points |
| Bonus villages | Bonus villages enabled |
| Time frame for cancelling attacks | 10 minutes |
| Time frame for cancelling transports | 5 minutes |
| Night bonus | Inactive |
| Protection for beginners | 6 days |
| Max attack ratio (attacker:defender) | 20:1 for the first 45 days |
| Flags | Active |
| Scavenging | Active |
| Hauls | Active |
| Stronghold | Inactive |
| Relics | Inactive |
| Archers | Inactive |
| Scout system | The scout can report troops, buildings, resources and foreign units depending on the researched level |
| Paladin | Inactive |
| Militia | Active |
| Purchased using | Gold coins |
| Max nobleman travel distance | 40 fields |
| Loyalty decrease per nobleman attack | 20-35 |
| Loyalty increase per hour | 1.6 |
| Tribe member limit | 25 |
| Tribe auto lock | Tribes will be locked when the world is 180 days old. Joining and leaving the tribe is no longer possible. |
| Ability to attack tribe members | Attacks vs tribe members do not turn into visits and thus deal damage |
| Tribe levels | Active |
| Account sitting | Active |
| Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
| Free trading | Active, time restriction based on the start of the individual player |
| Support outside tribe | Supporting villages outside player's tribe is not possible. Tribe membership is checked both when support is sent and on arrival. Support is withdrawn on tribe change. No time restriction for tribe members to send or receive support. |
| Ability to select starting direction | Active, move to friends disabled |
| Victory requirements | After 180 days, one tribe must hold at least 65% of the player villages for 5 days |
| Start date | Jun 26,2025 10:00 |
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